![]() There is a cap to the number of cursed biomes that you can go through on your route, depending on the BC level, set as follows: from BC 2 to 5 respectively: 2, 3, 5 and 8 (i.e.The spawn chance of cursed chests also increases by 10% in such biomes. There is, of course, a reward for that risk: all the items dropped in a cursed biome will drop 1 gear level higher, regardless of their source (shop, loots, etc.).A cursed biome always contains 9 (+/-2) cursed mobs randomly selected from Curser, Sore Loser and Doom Bringer.Just like biome incentives, there will be a specific icon above the exit to a cursed biome, so that you can have the choice of taking this challenge or just going to the other normal biomes.Cursed biomes only spawn in runs with a Boss Cell level 2 or higher (boss fight biomes won’t be cursed).One more surprise! If you get close to it, it will bonk you with its staff. If you “accidentally” get caught by this projectile, you take damage and 5 stacks of curse. Curser: it launches a slow homing projectile that can go through the walls.Doom Bringer: every melee attack from it won’t cause damage, but will apply 2 stack of curse and stun you, and you will instantly die if you have already got 50 stacks of curse.Sore Loser: a cutie who can’t hurt you but is super clingy and annoying, always trying to be close to you and dash through you. ![]() Fixed the number of cursed biomes always being 0 in some seeds.Fixed Richter not being able to jump down platform.Fixed some visual and music bugs when killing Dracula in Training Room.Fixed some heads unlocking in the Training Room.Fixed some projectiles not displaying outlines when the options was on.Fixed a crash when using the Emergency Door against Conjunctivius.Fixed Cursed and Incentivized biomes not reloading properly with the "Multiple lives" assist option on.Fixed World Map displaying deprecated paths.Updated a bunch of sounds for the new mobs.Added a Minimap icon when a biome is incentivized.Misericorde now applies curses only if the attack doesn't crit.If you want to take part in the ongoing beta, just check out here for instructions on how to access. * This patch only affects the current beta test, if you are not participating in the beta, this does not affect you. We've just pushed a new patch for the beta test of Update 35, including some Balancing works, adjustments on Graphics & UI as well as Music & Sfx, and Bug Fixes of course!
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